![]() ![]() Hopefully this setup will work out better. I'm about to try bringing a Leper with Bulwark and Man At Arms with Guard and Riposte to tank the head damage and a Houndmaster to deal DoT damage and a Vestal to heal. I don't really know how to mitigate this :\ unless it's common for everyone to do this and just hope for the best. The boss literally drops my entire group to critical health on its first turn. 2) Flesh's Heart +50 Bleed resist, +15 max HP Since bleed is common in virtually every single area, this trophy can be useful for any expedition, and the fact the resistance value it offers is so high, it pretty much is a guaranteed bleed immunity for one of your characters, AND it offers extra HP too. The problem is, I don't even have time for Hound's Harry's damage to start ticking before I'm forced to abandon the fight (or leave everything up to RNG). How are you with levels and gear for your fighters? Everything maxed out?Īn Occultist specialized to kill Eldritch is also not a bad idea, and pick on the Heart whenever it spawns.Ī Vestal with the party heal should be enough to keep your party alive at the bare minimum health, but.yeah, I find the Flesh pretty tough as well. (then again, the Abomination is incredibly useful against almost any boss). Abomination is also incredibly useful against it. ![]() ![]() I always bring with me a Houndmaster with Hound's Harry and the Biscuit and a Leper. Originally posted by Darth Grin:More than DOTs, is AOE that I find super strong against this boss. ![]()
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